Ubisoft Releases Chroma Colorblind Simulation Tool to Public

Ubisoft´s Chroma tool helps developers create more accessible games for colorblind users with open-source simulation and real-time feedback.

Ubisoft has announced the public release of Chroma, its colorblind simulation tool, after several years of internal development and use. With an estimated 300 million people globally affected by colorblindness, Chroma is designed to assist game developers in accurately simulating the visual experiences of colorblind players. This enables creators to assess their game designs for accessibility and ensure more inclusive gaming content for a wider audience.

Originally developed in 2021 by Ubisoft´s Quality Control team in India, Chroma was built to give real-time feedback and allow direct game control while simulating colorblindness. The tool applies a non-intrusive overlay filter to the game screen using the widely respected Color Oracle algorithm. Its design prioritizes performance, ensuring that simulation does not hinder gameplay or system responsiveness, and supports both single and dual screen setups.

Chroma is open-source, offering highly customizable features such as hotkeys and flexible overlays. Ubisoft Director of Accessibility, David Tisserand, emphasized that Chroma has already improved the company´s own accessibility efforts by providing faster and more comprehensive assessments for colorblind players. By sharing the tool with the wider development community, Ubisoft invites further contributions, feedback, and enhancements to continue advancing accessibility standards in gaming and interactive media.

63

Impact Score

Google Vids opens free video generation to all Google users

Google has made Google Vids available to anyone with a Google account, adding free access to video generation with its latest models. The move expands Google’s end-to-end video workflow and increases pressure on rivals that charge for similar tools.

Court warns against chatbot legal advice in Heppner case

A federal court found that chats with a publicly available generative Artificial Intelligence tool were not protected by attorney-client privilege or the work-product doctrine. The ruling highlights litigation risks when executives or employees use chatbots for legal guidance without lawyer supervision.

Newsom orders California to weigh Artificial Intelligence harms in contract rules

Gov. Gavin Newsom has signed an executive order directing California agencies to account for potential Artificial Intelligence harms in state contracting while expanding approved use of generative tools across government. The move follows a dispute involving Anthropic and reflects a broader split between California and the Trump administration on Artificial Intelligence oversight.

Contact Us

Got questions? Use the form to contact us.

Contact Form

Clicking next sends a verification code to your email. After verifying, you can enter your message.