Sony has expanded the graphics feature set of the PlayStation 5 Pro with Upgraded PSSR, also referred to as PSSR 2.0, introduced alongside the launch of Resident Evil. The update is described as finally unlocking the additional Artificial Intelligence capabilities of the PS5 Pro’s APU, and it points to a broader direction for PlayStation hardware that more closely mirrors developments on gaming PCs in machine learning and Artificial Intelligence-assisted rendering.
Mark Cerny said, ‘FSR Frame Generation is also based on co-developed technology…and an equivalent frame generation library should be seen at some point on PlayStation platforms.’ He also said that frame generation will not be coming to Sony’s consoles in 2026, adding that ‘we have no more releases planned for this year.’ Those comments indicate that Sony sees frame generation as a future PlayStation feature, but not one scheduled for near-term rollout.
The timeline leaves open questions about whether the feature arrives during the current console cycle or alongside future hardware. With next-generation PlayStation hardware said to be slated for somewhere between 2027 and 2028, a likely scenario is an announcement tied to the PlayStation 6, potentially with a reduced version for the PS5. Another possibility is an update for the current PS5 Pro, since FSR Redstone was developed in partnership with Sony.
There are also signs that the underlying technology may be adaptable beyond the newest hardware. Modders have already run FSR 4 Redstone Frame Generation on RDNA 3, suggesting that similar support could be technically possible on the PS5’s RDNA 2 APU as well. Any such implementation, however, could come with a higher performance penalty, making the practical trade-offs a key factor in whether Sony brings frame generation to existing PlayStation systems.
