NVIDIA teases DLSS in Blender for smoother render previews

NVIDIA plans to integrate DLSS, an Artificial Intelligence-driven upscaling and denoising system, into Blender´s Cycles engine to speed and improve render previews. Hands-on demos at Siggraph showed a testing build of Blender 5.0 combining Eevee´s speed with Cycles´ realism, though artifacts remain on some transmissive materials.

NVIDIA has been bringing ray tracing and other Artificial Intelligence-enhanced technologies from its RTX graphics platform into Blender, and the company is now testing DLSS integration for Blender´s Cycles engine. DLSS uses the same approach it does in gaming: render a lower resolution version of the scene and approximate and upscale the image afterward to reduce system load. Blender previously gained significant preview performance from NVIDIA OptiX, and DLSS is presented as the next step to make viewport previews quicker, more accurate, and less resource-intensive.

At Siggraph, NVIDIA allowed Blender artists to test a build of Blender 5.0 with DLSS upscaling and denoising active in the viewport. The implementation aims to combine the speed and efficiency typical of Blender´s Eevee renderer with the improved realism and accuracy of the Cycles engine. Comparison clips shared by Andrew Price on Instagram and Jonathan Lampel on X showed DLSS generating more realistic render previews considerably faster than Cycles alone, indicating tangible viewport gains even in an early testing state.

The preview implementation is not presented as a replacement for production-quality renders. It likely will not deliver the fidelity required for final output, but it should help artists iterate faster and evaluate materials and lighting with higher precision than current Eevee and OptiX previews. Early tests suggest DLSS avoids some of Eevee´s hard limitations on certain materials and transparency, since it does not rely on screen-space approximations for transparency. That said, testers observed artifacts on glass and other transmissive surfaces and some ghosting, so additional work is expected before the official Blender 5.0 release. Overall, DLSS in Cycles appears poised to speed up preview workflows while improving preview realism ahead of the formal launch.

72

Impact Score

Semiconductors and Artificial Intelligence chips weekly briefing for December 12, 2025

The latest semiconductor and Artificial Intelligence chip developments span relaxed Nvidia export rules to China, massive potential TSMC investments in the US, and new product launches from Samsung and AMD alongside strategic deals by Broadcom, Marvell, and Qualcomm. Geopolitics, national security, and data center scaling remain central themes across the industry.

Contact Us

Got questions? Use the form to contact us.

Contact Form

Clicking next sends a verification code to your email. After verifying, you can enter your message.