NVIDIA showcases DLSS 4 and RTX technologies at Gamescom

NVIDIA demonstrated its latest DLSS 4 and RTX features at Gamescom, with a staged rollout planned over the next few weeks. The coverage includes an early look at several upcoming RTX-enabled titles.

NVIDIA showcased many of its latest features and technologies at Gamescom, announcing that the new functionality will be rolled out over the next few weeks. The company highlighted wider adoption of DLSS 4 alongside expanded support for path and ray tracing across forthcoming titles. The article notes that these updates will arrive in a wave of releases rather than a single launch event.

The coverage includes a first look at several upcoming RTX games. Specifically, Resident Evil: Requiem, PRAGMATA, and Borderlands 4 were demonstrated with the new technologies in mind. The report emphasizes DLSS 4 as a focal point of NVIDIA´s presentation, and it places path and ray tracing adoption alongside that work as complementary advances for rendering and performance in modern games.

Additional games identified as receiving support for DLSS 4 and path or ray tracing include Dying Light: The Beast, The Outer Worlds 2, and Cronos: The New Dawn, among others. The article frames these additions as part of a broader trend toward wider implementation of RTX features in upcoming releases. No specific release dates or technical performance metrics were provided in the article, and further details are stated to arrive with the staged rollouts over the coming weeks.

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