Intel’s upcoming Arc Battlemage B770 GPU has appeared in the company’s own software infrastructure, suggesting that the high-end card is moving closer to launch and may be positioned as a key part of Intel’s presence at CES 2026. References to the B770 have been found in Intel’s SYCL templates for linear algebra, where the GPU shows up inside Battlemage recognition software that is designed to accelerate math workloads through extensive software and hardware optimization. The presence of these identifiers in production-oriented libraries indicates Intel is preparing support for the yet unreleased Arc B770 GPU and points to a likely debut aligned with the CES 2026 introduction of the Panther Lake platform, targeting both gamers and users looking to replace existing Alchemist-based systems.
According to the details surfaced so far, the Arc B770 GPU will be equipped with roughly 32 Xe2 cores and 16 GB of GDDR6 memory on a 256-bit interface. The design is reported to offer a full PCIe 5.0 x16 connection and will be available in multiple SKUs, which would allow Intel to segment the product stack for different performance and price tiers across gaming and professional markets. A workstation-oriented Arc Pro variant is mentioned as a possibility, which could further expand memory capacity for single-GPU configurations in content creation or compute-heavy workflows while sharing core architecture traits with the consumer B770.
Power and thermal design are set to mark a new ceiling for Intel’s discrete graphics lineup, as this GPU is expected to have a 300 W TDP, marking Intel’s highest-ever rating in the consumer Arc discrete GPU sector. A 300 W board-level rating significantly exceeds Intel’s recent mainstream offerings and underscores the B770’s positioning at the very top of the Arc stack. Previous high-end cards, like the Arc Alchemist A770 and several B-series Battlemage models, have board power figures ranging from 190 to 225 W, which highlights how aggressively Intel appears to be scaling performance and power with Battlemage compared with its first-generation discrete graphics efforts.
